LGMLMay 22, 2019

Thresholding Graph Bandits with GrAPL

arXiv:1905.09190v38 citations
Originality Highly original
AI Analysis

This addresses rapid decision-making in large-scale settings with many options, such as recommendation systems, by leveraging graph structures to improve efficiency.

The paper tackles the problem of efficiently identifying arms with means above a threshold in multi-armed bandits by incorporating graph-based similarities between arms, resulting in a novel algorithm called GrAPL that reduces sample requirements.

In this paper, we introduce a new online decision making paradigm that we call Thresholding Graph Bandits. The main goal is to efficiently identify a subset of arms in a multi-armed bandit problem whose means are above a specified threshold. While traditionally in such problems, the arms are assumed to be independent, in our paradigm we further suppose that we have access to the similarity between the arms in the form of a graph, allowing us gain information about the arm means in fewer samples. Such settings play a key role in a wide range of modern decision making problems where rapid decisions need to be made in spite of the large number of options available at each time. We present GrAPL, a novel algorithm for the thresholding graph bandit problem. We demonstrate theoretically that this algorithm is effective in taking advantage of the graph structure when available and the reward function homophily (that strongly connected arms have similar rewards) when favorable. We confirm these theoretical findings via experiments on both synthetic and real data.

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