CVAILGMay 28, 2019

Cerberus: A Multi-headed Derenderer

arXiv:1905.11940v19 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of 3D scene understanding for computer vision systems by enabling part-based reconstruction from images without labeled data, though it is incremental as it builds on existing derendering and rendering techniques.

The paper tackles the problem of learning to derender 3D part representations from single unlabeled images, using a multi-headed neural network that extracts part shapes and camera relations, and it outperforms previous methods in extracting 3D parts without annotations, showing strong performance on human figures.

To generalize to novel visual scenes with new viewpoints and new object poses, a visual system needs representations of the shapes of the parts of an object that are invariant to changes in viewpoint or pose. 3D graphics representations disentangle visual factors such as viewpoints and lighting from object structure in a natural way. It is possible to learn to invert the process that converts 3D graphics representations into 2D images, provided the 3D graphics representations are available as labels. When only the unlabeled images are available, however, learning to derender is much harder. We consider a simple model which is just a set of free floating parts. Each part has its own relation to the camera and its own triangular mesh which can be deformed to model the shape of the part. At test time, a neural network looks at a single image and extracts the shapes of the parts and their relations to the camera. Each part can be viewed as one head of a multi-headed derenderer. During training, the extracted parts are used as input to a differentiable 3D renderer and the reconstruction error is backpropagated to train the neural net. We make the learning task easier by encouraging the deformations of the part meshes to be invariant to changes in viewpoint and invariant to the changes in the relative positions of the parts that occur when the pose of an articulated body changes. Cerberus, our multi-headed derenderer, outperforms previous methods for extracting 3D parts from single images without part annotations, and it does quite well at extracting natural parts of human figures.

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