HCJun 3, 2019

Software Adaptation and Generalization of Physically-Constrained Games

arXiv:1906.00916v1
Originality Synthesis-oriented
AI Analysis

This is an incremental study focusing on the development process for adapting games to computational platforms, with limited broader impact.

The paper tackled the adaptation of a traditional game to smart devices using advanced mathematics and algorithms, resulting in generalizations of the circular-shift operator and analysis of its computational complexity.

In this paper we provide a case study of the use of relatively sophisticated mathematics and algorithms to redefine and adapt a simple traditional game/puzzle to exploit the computational power of smart devices. The focus here is not so much on the end product as it is on the process and considerations underpinning its development. Ancillary results of the venture include generalizations of the circular-shift operator and examination of its computational complexity.

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