ETJun 5, 2019

Simulation of Programmable Matter Systems Using Active Tile-Based Self-Assembly

arXiv:1906.017733 citations
AI Analysis

This work provides a theoretical bridge between tile assembly models and programmable matter, enabling the simulation of amoebot systems in a simpler framework, which is significant for researchers studying self-assembly and programmable matter.

The paper presents a method to simulate arbitrary amoebot model systems (a programmable matter model) using Tile Automata (TA), showing that TA can replicate the local information transmission and movement dynamics of amoebot particles through attachment and detachment operations.

Self-assembly refers to the process by which small, simple components mix and combine to form complex structures using only local interactions. Designed as a hybrid between tile assembly models and cellular automata, the Tile Automata (TA) model was recently introduced as a platform to help study connections between various models of self-assembly. However, in this paper we present a result in which we use TA to simulate arbitrary systems within the amoebot model, a theoretical model of programmable matter in which the individual components are relatively simple state machines that are able to sense the states of their neighbors and to move via series of expansions and contractions. We show that for every amoebot system, there is a TA system capable of simulating the local information transmission built into amoebot particles, and that the TA "macrotiles" used to simulate its particles are capable of simulating movement (via attachment and detachment operations) while maintaining the necessary properties of amoebot particle systems. The TA systems are able to utilize only the local interactions of state changes and binding and unbinding along tile edges, but are able to fully simulate the dynamics of these programmable matter systems.

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