Recognizing American Sign Language Manual Signs from RGB-D Videos
This work addresses real-time ASL recognition for accessibility applications, though it is incremental as it builds on existing 3DCNN and multi-stream approaches.
The paper tackles the problem of recognizing American Sign Language manual signs from RGB-D videos by proposing a 3DCNN multi-stream framework that fuses multimodal features. It achieves 92.88% accuracy on a new ASL-100-RGBD dataset and 76% accuracy on the Chalearn IsoGD dataset, outperforming state-of-the-art methods.
In this paper, we propose a 3D Convolutional Neural Network (3DCNN) based multi-stream framework to recognize American Sign Language (ASL) manual signs (consisting of movements of the hands, as well as non-manual face movements in some cases) in real-time from RGB-D videos, by fusing multimodality features including hand gestures, facial expressions, and body poses from multi-channels (RGB, depth, motion, and skeleton joints). To learn the overall temporal dynamics in a video, a proxy video is generated by selecting a subset of frames for each video which are then used to train the proposed 3DCNN model. We collect a new ASL dataset, ASL-100-RGBD, which contains 42 RGB-D videos captured by a Microsoft Kinect V2 camera, each of 100 ASL manual signs, including RGB channel, depth maps, skeleton joints, face features, and HDface. The dataset is fully annotated for each semantic region (i.e. the time duration of each word that the human signer performs). Our proposed method achieves 92.88 accuracy for recognizing 100 ASL words in our newly collected ASL-100-RGBD dataset. The effectiveness of our framework for recognizing hand gestures from RGB-D videos is further demonstrated on the Chalearn IsoGD dataset and achieves 76 accuracy which is 5.51 higher than the state-of-the-art work in terms of average fusion by using only 5 channels instead of 12 channels in the previous work.