HCJun 11, 2019

Enhancing Battle Maps through Flow Graphs

arXiv:1906.04435v17 citations
AI Analysis

This work provides an incremental improvement for analysts and spectators of team-based combat games like World of Tanks.

The paper tackled the problem of depicting troop movements in battle maps for team-based combat games by extending an existing algorithm, and demonstrated the extension using gameplay data from World of Tanks without altering the original algorithm.

So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for providing a summary representation for spectators. In this paper an extension to the battle map algorithm previously proposed by the author and which addresses a shortcoming in the depiction of troop movements is described. The extension does not require alteration of the original algorithm and can easily be added as an intermediate step before rendering. The extension is illustrated using gameplay data from the team-based multiplayer game World of Tanks.

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