Organic Building Generation in Minecraft
This addresses the need for automated building generation in Minecraft, but it is incremental as it builds on existing methods like cellular automata.
The paper tackles the problem of generating floor plans for structures in Minecraft by auto-generating organic-looking buildings using constrained growth and cellular automata, applied to the GDMC competition.
This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.