AIGTMay 31, 2019

Value Functions for Depth-Limited Solving in Zero-Sum Imperfect-Information Games

arXiv:1906.06412v511 citations
Originality Incremental advance
AI Analysis

This work addresses a foundational gap in game theory and AI for imperfect-information games, offering a unified and practical solution for researchers and practitioners, though it is incremental in extending prior methods.

The paper tackles the problem of depth-limited solving in zero-sum imperfect-information games by providing a formal definition and framework that unifies existing approaches, and shows that using value functions approximated by neural networks enables depth-limited CFR to perform as well as full-game CFR in three domains.

We provide a formal definition of depth-limited games together with an accessible and rigorous explanation of the underlying concepts, both of which were previously missing in imperfect-information games. The definition works for an arbitrary extensive-form game and is not tied to any specific game-solving algorithm. Moreover, this framework unifies and significantly extends three approaches to depth-limited solving that previously existed in extensive-form games and multiagent reinforcement learning but were not known to be compatible. A key ingredient of these depth-limited games are value functions. Focusing on two-player zero-sum imperfect-information games, we show how to obtain optimal value functions and prove that public information provides both necessary and sufficient context for computing them. We provide a domain-independent encoding of the domains that allows for approximating value functions even by simple feed-forward neural networks, which are then able to generalize to unseen parts of the game. We use the resulting value network to implement a depth-limited version of counterfactual regret minimization. In three distinct domains, we show that the algorithm's exploitability is roughly linearly dependent on the value network's quality and that it is not difficult to train a value network with which depth-limited CFR's performance is as good as that of CFR with access to the full game.

Foundations

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