LGGTMLJun 16, 2019

A Generalized Minimax Q-learning Algorithm for Two-Player Zero-Sum Stochastic Games

arXiv:1906.06659v719 citations
Originality Incremental advance
AI Analysis

This work addresses a specific problem in game theory and reinforcement learning, offering an incremental improvement for faster computation in structured games.

The paper tackles the problem of computing solutions for two-player zero-sum stochastic games by extending successive relaxation techniques from Markov Decision Processes to this setting, resulting in a generalized minimax Q-learning algorithm that shows effectiveness in experiments.

We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in the literature. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of the state. In this work, we compute the solution of the two-player zero-sum game utilizing the technique of successive relaxation that has been successfully applied in the literature to compute a faster value iteration algorithm in the context of Markov Decision Processes. We extend the concept of successive relaxation to the setting of two-player zero-sum games. We show that, under a special structure on the game, this technique facilitates faster computation of the min-max value of the states. We then derive a generalized minimax Q-learning algorithm that computes the optimal policy when the model information is not known. Finally, we prove the convergence of the proposed generalized minimax Q-learning algorithm utilizing stochastic approximation techniques, under an assumption on the boundedness of iterates. Through experiments, we demonstrate the effectiveness of our proposed algorithm.

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