Scenarios for Educational and Game Activities using Internet of Things Data
This addresses climate change mitigation by informing school children, but it is incremental as it applies existing IoT methods to a new educational context.
The paper tackles the problem of raising awareness and changing behavior among young people regarding energy usage and the environment by using IoT sensing, gamification, and educational activities, with a novel inclusion of seawater sensors in STEM education.
Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the population on their roles in mitigation actions and adaptation of sustainable behaviors. Addressing climate change and achieve ambitious energy and climate targets requires a change in citizen behavior and consumption practices. IoT sensing and related scenario and practices, which address school children via discovery, gamification, and educational activities, are examined in this paper. Use of seawater sensors in STEM education, that has not previously been addressed, is included in these educational scenaria.