LGAIMLJun 25, 2019

Reinforcement Learning with Competitive Ensembles of Information-Constrained Primitives

arXiv:1906.10667v155 citations
Originality Highly original
AI Analysis

This addresses the challenge of structured behavior decomposition in reinforcement learning for agents operating in diverse environments, offering a novel approach to specialization.

The paper tackles the problem of reinforcement learning in complex environments by proposing a policy design that decomposes into primitives without a high-level meta-policy, using an information-theoretic mechanism for decentralized decision-making, and demonstrates improved generalization over flat and hierarchical policies.

Reinforcement learning agents that operate in diverse and complex environments can benefit from the structured decomposition of their behavior. Often, this is addressed in the context of hierarchical reinforcement learning, where the aim is to decompose a policy into lower-level primitives or options, and a higher-level meta-policy that triggers the appropriate behaviors for a given situation. However, the meta-policy must still produce appropriate decisions in all states. In this work, we propose a policy design that decomposes into primitives, similarly to hierarchical reinforcement learning, but without a high-level meta-policy. Instead, each primitive can decide for themselves whether they wish to act in the current state. We use an information-theoretic mechanism for enabling this decentralized decision: each primitive chooses how much information it needs about the current state to make a decision and the primitive that requests the most information about the current state acts in the world. The primitives are regularized to use as little information as possible, which leads to natural competition and specialization. We experimentally demonstrate that this policy architecture improves over both flat and hierarchical policies in terms of generalization.

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