CVLGJun 28, 2019

PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows

arXiv:1906.12320v3812 citationsHas Code
Originality Highly original
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This addresses the problem of synthesizing realistic 3D point clouds for vision and graphics applications, representing a novel method for a known bottleneck.

The paper tackles the challenge of generating high-fidelity 3D point clouds by proposing PointFlow, a probabilistic framework that models point clouds as a distribution of distributions, achieving state-of-the-art performance in generation tasks.

As 3D point clouds become the representation of choice for multiple vision and graphics applications, the ability to synthesize or reconstruct high-resolution, high-fidelity point clouds becomes crucial. Despite the recent success of deep learning models in discriminative tasks of point clouds, generating point clouds remains challenging. This paper proposes a principled probabilistic framework to generate 3D point clouds by modeling them as a distribution of distributions. Specifically, we learn a two-level hierarchy of distributions where the first level is the distribution of shapes and the second level is the distribution of points given a shape. This formulation allows us to both sample shapes and sample an arbitrary number of points from a shape. Our generative model, named PointFlow, learns each level of the distribution with a continuous normalizing flow. The invertibility of normalizing flows enables the computation of the likelihood during training and allows us to train our model in the variational inference framework. Empirically, we demonstrate that PointFlow achieves state-of-the-art performance in point cloud generation. We additionally show that our model can faithfully reconstruct point clouds and learn useful representations in an unsupervised manner. The code will be available at https://github.com/stevenygd/PointFlow.

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