OCLGMLJul 4, 2019

On the Convergence of Model Free Learning in Mean Field Games

arXiv:1907.02633v3102 citations
Originality Incremental advance
AI Analysis

This provides a scalable approach for designing algorithms in systems like swarms, though it is incremental as it builds on existing MFG frameworks.

The paper tackles the problem of learning in multi-agent systems with a large population by analyzing the convergence of model-free reinforcement learning algorithms in non-stationary Mean Field Games, showing for the first time that such algorithms can converge to approximate Nash equilibria with quantified error bounds.

Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lack of stationarity of the environment, whose dynamics evolves as the population learns. In order to design scalable algorithms for systems with a large population of interacting agents (e.g. swarms), this paper focuses on Mean Field MAS, where the number of agents is asymptotically infinite. Recently, a very active burgeoning field studies the effects of diverse reinforcement learning algorithms for agents with no prior information on a stationary Mean Field Game (MFG) and learn their policy through repeated experience. We adopt a high perspective on this problem and analyze in full generality the convergence of a fictitious iterative scheme using any single agent learning algorithm at each step. We quantify the quality of the computed approximate Nash equilibrium, in terms of the accumulated errors arising at each learning iteration step. Notably, we show for the first time convergence of model free learning algorithms towards non-stationary MFG equilibria, relying only on classical assumptions on the MFG dynamics. We illustrate our theoretical results with a numerical experiment in a continuous action-space environment, where the approximate best response of the iterative fictitious play scheme is computed with a deep RL algorithm.

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