LGOCMLJul 11, 2019

Provably Efficient Reinforcement Learning with Linear Function Approximation

arXiv:1907.05388v2687 citations
Originality Highly original
AI Analysis

This addresses a core open question in RL for researchers and practitioners, providing the first provably efficient algorithm in a linear setting without simulators, though it is incremental as it builds on LSVI.

The paper tackles the problem of designing provably efficient reinforcement learning algorithms with linear function approximation, achieving a regret bound of $ ilde{\mathcal{O}}(\sqrt{d^3H^3T})$ that is independent of the number of states and actions.

Modern Reinforcement Learning (RL) is commonly applied to practical problems with an enormous number of states, where function approximation must be deployed to approximate either the value function or the policy. The introduction of function approximation raises a fundamental set of challenges involving computational and statistical efficiency, especially given the need to manage the exploration/exploitation tradeoff. As a result, a core RL question remains open: how can we design provably efficient RL algorithms that incorporate function approximation? This question persists even in a basic setting with linear dynamics and linear rewards, for which only linear function approximation is needed. This paper presents the first provable RL algorithm with both polynomial runtime and polynomial sample complexity in this linear setting, without requiring a "simulator" or additional assumptions. Concretely, we prove that an optimistic modification of Least-Squares Value Iteration (LSVI)---a classical algorithm frequently studied in the linear setting---achieves $\tilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret, where $d$ is the ambient dimension of feature space, $H$ is the length of each episode, and $T$ is the total number of steps. Importantly, such regret is independent of the number of states and actions.

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