ROAILGSYAug 14, 2019

Continuous Control for High-Dimensional State Spaces: An Interactive Learning Approach

arXiv:1908.05256v116 citations
AI Analysis

This addresses the challenge of slow training and reward specification in real-world robotics applications, though it is incremental as it builds on existing interactive learning methods.

The paper tackles the problem of training deep reinforcement learning agents for continuous control in high-dimensional state spaces by using human corrective feedback, proposing enhanced variants of the D-COACH framework that reduce human training effort and enable policy learning within timeframes where DRL agents show no improvement.

Deep Reinforcement Learning (DRL) has become a powerful methodology to solve complex decision-making problems. However, DRL has several limitations when used in real-world problems (e.g., robotics applications). For instance, long training times are required and cannot be accelerated in contrast to simulated environments, and reward functions may be hard to specify/model and/or to compute. Moreover, the transfer of policies learned in a simulator to the real-world has limitations (reality gap). On the other hand, machine learning methods that rely on the transfer of human knowledge to an agent have shown to be time efficient for obtaining well performing policies and do not require a reward function. In this context, we analyze the use of human corrective feedback during task execution to learn policies with high-dimensional state spaces, by using the D-COACH framework, and we propose new variants of this framework. D-COACH is a Deep Learning based extension of COACH (COrrective Advice Communicated by Humans), where humans are able to shape policies through corrective advice. The enhanced version of D-COACH, which is proposed in this paper, largely reduces the time and effort of a human for training a policy. Experimental results validate the efficiency of the D-COACH framework in three different problems (simulated and with real robots), and show that its enhanced version reduces the human training effort considerably, and makes it feasible to learn policies within periods of time in which a DRL agent do not reach any improvement.

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