Performing Deep Recurrent Double Q-Learning for Atari Games
This is an incremental improvement for researchers in reinforcement learning, focusing on video game applications like Atari.
The authors tackled the problem of improving deep reinforcement learning for Atari games by proposing Deep Recurrent Double Q-Learning, which combines Double Q-Learning algorithms with recurrent networks like LSTM and DRQN, but no concrete results or numbers are provided in the abstract.
Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, We proposed Deep Recurrent Double Q-Learning that is an implementation of Deep Reinforcement Learning using Double Q-Learning algorithms and Recurrent Networks like LSTM and DRQN.