CVAug 17, 2019

Neural Re-Simulation for Generating Bounces in Single Images

arXiv:1908.06217v34 citations
AI Analysis

This addresses the challenge of creating realistic dynamic interactions in images for applications like animation or virtual reality, though it is incremental as it builds on existing simulation methods.

The paper tackles the problem of generating videos of virtual objects plausibly colliding with environments from single static images by learning to correct physically simulated trajectories with a neural network, achieving consistent improvements over baselines on synthetic and real-life datasets.

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static input image, we learn to 'correct' this trajectory to a visually plausible one via a neural network. The neural network can then be seen as learning to 'correct' traditional simulation output, generated with incomplete and imprecise world information, to obtain context-specific, visually plausible re-simulated output, a process we call neural re-simulation. We train our system on a set of 50k synthetic scenes where a virtual moving object (ball) has been physically simulated. We demonstrate our approach on both our synthetic dataset and a collection of real-life images depicting everyday scenes, obtaining consistent improvement over baseline alternatives throughout.

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