AICLSep 11, 2019

Interactive Fiction Games: A Colossal Adventure

arXiv:1909.05398v3255 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the problem of advancing language-based AI agents for researchers, though it is incremental as it builds on existing testbeds without introducing a new method.

The authors tackled the challenge of developing language-based autonomous agents by proposing Interactive Fiction games as a testbed, and they introduced Jericho, a learning environment for these games, conducting a study that highlights areas for agent improvement.

A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.

Code Implementations4 repos
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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