CLSep 20, 2019

Designing dialogue systems: A mean, grumpy, sarcastic chatbot in the browser

arXiv:1909.09531v1
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of designing engaging dialogue systems for users seeking interactive entertainment, but it is incremental as it applies existing deep learning methods to a specific chatbot personality.

The paper tackled the problem of creating a sarcastic and humorous chatbot by training a seq2seq model on 3000 question-answering pairs, resulting in a system that learns patterns quickly and can transfer linguistic structures to new settings, with human raters evaluating its linguistic quality and creativity.

In this work we explore a deep learning-based dialogue system that generates sarcastic and humorous responses from a conversation design perspective. We trained a seq2seq model on a carefully curated dataset of 3000 question-answering pairs, the core of our mean, grumpy, sarcastic chatbot. We show that end-to-end systems learn patterns very quickly from small datasets and thus, are able to transfer simple linguistic structures representing abstract concepts to unseen settings. We also deploy our LSTM-based encoder-decoder model in the browser, where users can directly interact with the chatbot. Human raters evaluated linguistic quality, creativity and human-like traits, revealing the system's strengths, limitations and potential for future research.

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