CVLGSep 30, 2019

Single-Network Whole-Body Pose Estimation

arXiv:1909.13423v1115 citationsHas Code
Originality Incremental advance
AI Analysis

This work reduces computational complexity for applications like VR/AR and re-targeting by providing a faster and more accurate method for whole-body pose estimation, though it is incremental as it builds on existing whole-body pose estimation capabilities.

The paper tackles the problem of 2D whole-body pose estimation by introducing the first single-network approach that simultaneously localizes body, face, hands, and feet keypoints, achieving constant real-time performance and improving speed and accuracy over OpenPose.

We present the first single-network approach for 2D~whole-body pose estimation, which entails simultaneous localization of body, face, hands, and feet keypoints. Due to the bottom-up formulation, our method maintains constant real-time performance regardless of the number of people in the image. The network is trained in a single stage using multi-task learning, through an improved architecture which can handle scale differences between body/foot and face/hand keypoints. Our approach considerably improves upon OpenPose~\cite{cao2018openpose}, the only work so far capable of whole-body pose estimation, both in terms of speed and global accuracy. Unlike OpenPose, our method does not need to run an additional network for each hand and face candidate, making it substantially faster for multi-person scenarios. This work directly results in a reduction of computational complexity for applications that require 2D whole-body information (e.g., VR/AR, re-targeting). In addition, it yields higher accuracy, especially for occluded, blurry, and low resolution faces and hands. For code, trained models, and validation benchmarks, visit our project page: https://github.com/CMU-Perceptual-Computing-Lab/openpose_train.

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