HCMMOct 1, 2019

Immersive virtual worlds: Multi-sensory virtual environments for health and safety training

arXiv:1910.04697v18 citations
AI Analysis

This addresses training effectiveness for health and safety professionals, but is incremental as it builds on existing virtual environment methods without showing clear benefits on standard measures.

The study developed a multisensory virtual environment (MS VE) with simulated heat and smell to enhance health and safety training, finding that it increased behavioral validity and belief in realism compared to audiovisual VEs, but did not improve knowledge test scores or engagement ratings over AV VEs.

Virtual environments (VEs) offer potential benefits to health and safety training: exposure to dangerous (virtual) environments; the opportunity for experiential learning; and a high level of control over the training, in that aspects can be repeated or reviewed based on the trainee's performance. However, VEs are typically presented as audiovisual (AV) systems, whereas engagement of other senses could increase the immersion in the virtual experience. Moreover, other senses play a key role in certain health and safety contexts, for example the feel of heat and smell in a fire or smell in a fuel leak. A multisensory (MS) VE was developed, which provided simulated heat and smell in accordance with events in a virtual world. As users approached a virtual fire, they felt heat from three 2 kW heaters and smelled smoke from a scent diffuser. Behaviours in the MS VE demonstrated higher validity than those in a comparable AV VE, which ratings and verbatim responses indicated was down to a greater belief that participants were in a real fire. However, a study of the effectiveness of the MS VE as a training tool demonstrated that it did not offer benefits over AV as measured by a written knowledge test and subjective ratings of engagement, attitude towards health and safety and desire to repeat. However, the study found further evidence for the use of AV VEs in health and safety training, particularly as the subjective ratings were generally better than for PowerPoint based training. Despite the lack of evidence for MS simulation on traditional measures of training, the different attitudes and experiences of users suggest that it may have value as a system for changing trainees' attitudes towards their personal safety and awareness. This view was supported by feedback from industrial partners.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes