Occurence of A Cyber Security Eco-System: A Nature Oriented Project and Evaluation of An Indirect Social Experiment
This work addresses cyber security education for high school students and educators, but it is incremental as it applies existing technologies to a specific educational context without major breakthroughs.
The study examined a self-emerging cyber security ecosystem within an interactive educational project using VR, AR, and AI for high school students, finding that it created an indirect social experiment environment with insights for cyber security education and technology-enhanced learning tools.
Because of todays technological developments and the influence of digital systems into every aspect of our lives, importance of cyber security improves more and more day-by-day. Projects, educational processes and seminars realized for this aim create and improve awareness among individuals and provide useful tools for growing equipped generations. The aim of this study is to focus on a cyber security eco-system, which was self-occurred within the interactive educational environment designed under the scope of TUBITAK 4004 Nature Education and Science Schools Projects (with the name of A Cyber Security Adventure) with the use of important technologies such as virtual reality, augmented reality, and artificial intelligence. The eco-system occurred within the interactive educational process where high school students took place caused both students and the project team to experience an indirect social experiment environment. In this sense, it is thought that the findings and comments presented in the study will give important ideas to everyone involved in cyber security education, life-long learning processes, and the technology use in software oriented educational tools.