Studying Topology of Time Lines Graph leads to an alternative approach to the Newcomb's Paradox
This provides an alternative approach to a well-known paradox in Game Theory, potentially offering new insights for researchers in decision theory and philosophy.
The paper tackles the Newcomb's paradox in Game Theory by defining a graph of time lines, studying its topology, and using the Expected Utility Principle to formulate a solution that explains all classical cases.
The Newcomb's paradox is one of the most known paradox in Game Theory about the Oracles. We will define the graph associated to the time lines of the Game. After this Studying its topology and using only the Expected Utility Principle we will formulate a solution of the paradox able to explain all the classical cases.