LGAIOct 26, 2019

ZPD Teaching Strategies for Deep Reinforcement Learning from Demonstrations

arXiv:1910.12154v112 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of optimizing demonstration selection in reinforcement learning for improved learning efficiency, representing an incremental advance over prior single-demonstrator methods.

The paper tackles the problem of selecting the best demonstrator from multiple options with varying skill levels to teach a reinforcement learning agent, showing that using the highest-performing demonstrator is not always optimal and that careful selection improves sample efficiency across nine Atari games.

Learning from demonstrations is a popular tool for accelerating and reducing the exploration requirements of reinforcement learning. When providing expert demonstrations to human students, we know that the demonstrations must fall within a particular range of difficulties called the "Zone of Proximal Development (ZPD)". If they are too easy the student learns nothing, but if they are too difficult the student is unable to follow along. This raises the question: Given a set of potential demonstrators, which among them is best suited for teaching any particular learner? Prior work, such as the popular Deep Q-learning from Demonstrations (DQfD) algorithm has generally focused on single demonstrators. In this work we consider the problem of choosing among multiple demonstrators of varying skill levels. Our results align with intuition from human learners: it is not always the best policy to draw demonstrations from the best performing demonstrator (in terms of reward). We show that careful selection of teaching strategies can result in sample efficiency gains in the learner's environment across nine Atari games

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