AICLLGNov 20, 2019

Generating Interactive Worlds with Text

arXiv:1911.09194v230 citations
Originality Incremental advance
AI Analysis

This work addresses the problem of time-consuming worldbuilding in game development, offering an interactive tool for creators, though it is incremental as it builds on existing game content and algorithms.

The paper tackles the challenge of procedurally generating cohesive and interactive game worlds by introducing neural network models that compositionally arrange locations, characters, and objects, resulting in environments that are preferred by human evaluators over other machine learning methods.

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT. We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.

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