AIHCNov 20, 2019

Integrating Automated Play in Level Co-Creation

arXiv:1911.09219v14 citations
Originality Synthesis-oriented
AI Analysis

This work addresses a problem for game designers and developers in level co-creation tools, but it is incremental as it builds on prior research and existing tools.

The paper tackled the challenge of empowering human users to ensure specific qualities like challenge in AI-human co-created video game levels by integrating automated pathing and challenge approximation features into the Morai Maker editor for Super Mario Bros.

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualities of the final level, such as challenge. There has been significant prior research into automated pathing and automated playtesting for video game levels, but not in how to incorporate these into tools. In this demonstration we present an improvement of the Morai Maker mixed-initiative level editor for Super Mario Bros. that includes automated pathing and challenge approximation features.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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