CVDBDSIRDec 2, 2019

GGNN: Graph-based GPU Nearest Neighbor Search

arXiv:1912.01059v463 citations
Originality Incremental advance
AI Analysis

This addresses the bottleneck of slow index construction in GPU-based ANN methods, which is crucial for computer vision and deep learning systems, representing an incremental improvement over existing GPU approaches.

The paper tackles the problem of accelerating both index construction and querying for approximate nearest neighbor search on GPUs, resulting in GGNN, which significantly outperforms state-of-the-art CPU- and GPU-based systems in build-time, accuracy, and search speed.

Approximate nearest neighbor (ANN) search in high dimensions is an integral part of several computer vision systems and gains importance in deep learning with explicit memory representations. Since PQT, FAISS, and SONG started to leverage the massive parallelism offered by GPUs, GPU-based implementations are a crucial resource for today's state-of-the-art ANN methods. While most of these methods allow for faster queries, less emphasis is devoted to accelerating the construction of the underlying index structures. In this paper, we propose a novel GPU-friendly search structure based on nearest neighbor graphs and information propagation on graphs. Our method is designed to take advantage of GPU architectures to accelerate the hierarchical construction of the index structure and for performing the query. Empirical evaluation shows that GGNN significantly surpasses the state-of-the-art CPU- and GPU-based systems in terms of build-time, accuracy and search speed.

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