CVDec 3, 2019

Joint Graph-based Depth Refinement and Normal Estimation

arXiv:1912.01306v229 citations
Originality Incremental advance
AI Analysis

This addresses depth estimation for urban and indoor scenes, where planar approximations are common, but it is incremental as it refines existing depth maps rather than introducing a new paradigm.

The paper tackles depth refinement by recovering piece-wise planar structures in inverse depth maps, achieving significant improvements over state-of-the-art methods on Middlebury, KITTI, and ETH3D datasets.

Depth estimation is an essential component in understanding the 3D geometry of a scene, with numerous applications in urban and indoor settings. These scenes are characterized by a prevalence of human made structures, which in most of the cases, are either inherently piece-wise planar, or can be approximated as such. In these settings, we devise a novel depth refinement framework that aims at recovering the underlying piece-wise planarity of the inverse depth map. We formulate this task as an optimization problem involving a data fidelity term that minimizes the distance to the input inverse depth map, as well as a regularization that enforces a piece-wise planar solution. As for the regularization term, we model the inverse depth map as a weighted graph between pixels. The proposed regularization is designed to estimate a plane automatically at each pixel, without any need for an a priori estimation of the scene planes, and at the same time it encourages similar pixels to be assigned to the same plane. The resulting optimization problem is efficiently solved with ADAM algorithm. Experiments show that our method leads to a significant improvement in depth refinement, both visually and numerically, with respect to state-of-the-art algorithms on Middlebury, KITTI and ETH3D multi-view stereo datasets.

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