LGAIMLDec 12, 2019

Learning to Reach Goals via Iterated Supervised Learning

arXiv:1912.06088v478 citationsHas Code
Originality Incremental advance
AI Analysis

This addresses the brittleness and difficulty of using RL for goal-reaching tasks, offering a simpler alternative without needing expert demonstrations.

The paper tackles the problem of learning goal-reaching behaviors from sparse rewards without expert demonstrations by proposing an algorithm that uses iterated supervised learning on self-generated trajectories. The result is improved goal-reaching performance and robustness over current RL algorithms in several benchmark tasks.

Current reinforcement learning (RL) algorithms can be brittle and difficult to use, especially when learning goal-reaching behaviors from sparse rewards. Although supervised imitation learning provides a simple and stable alternative, it requires access to demonstrations from a human supervisor. In this paper, we study RL algorithms that use imitation learning to acquire goal reaching policies from scratch, without the need for expert demonstrations or a value function. In lieu of demonstrations, we leverage the property that any trajectory is a successful demonstration for reaching the final state in that same trajectory. We propose a simple algorithm in which an agent continually relabels and imitates the trajectories it generates to progressively learn goal-reaching behaviors from scratch. Each iteration, the agent collects new trajectories using the latest policy, and maximizes the likelihood of the actions along these trajectories under the goal that was actually reached, so as to improve the policy. We formally show that this iterated supervised learning procedure optimizes a bound on the RL objective, derive performance bounds of the learned policy, and empirically demonstrate improved goal-reaching performance and robustness over current RL algorithms in several benchmark tasks.

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