HCJan 3, 2020

Exploration of Interaction Techniques for Graph-based Modelling in Virtual Reality

arXiv:2001.00892v1Has Code
AI Analysis

This work addresses the need for better design tools in fields like architectural modeling by providing foundational insights into VR interactions, though it is incremental as it builds on existing VR technology.

The paper tackles the problem of editing graph-based models in virtual reality, which is largely unexplored, by exploring interaction techniques and producing open-source software prototypes for VR-based modeling.

Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D context of Virtual Reality naturally matches the intended output product, i.e. a 3D architectural geometry. Since both the state of the art and the state of the practice are lacking, we explore the field of VR-based interactive modelling, and provide insights as to how to implement proper interactions in that context, with broadly available devices. We consequently produce several open-source software prototypes for manipulating graph-based models in VR.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes