SPCVJan 8, 2020

Hypergraph Spectral Analysis and Processing in 3D Point Cloud

arXiv:2001.02384v151 citations
Originality Highly original
AI Analysis

This work addresses the need for efficient 3D point cloud processing in virtual reality applications, presenting a novel method for a known bottleneck.

The authors tackled the problem of efficiently analyzing and processing 3D point clouds by proposing a hypergraph-based model and tensor-based methods for spectral estimation, achieving empirical strength in applications like sampling and denoising.

Along with increasingly popular virtual reality applications, the three-dimensional (3D) point cloud has become a fundamental data structure to characterize 3D objects and surroundings. To process 3D point clouds efficiently, a suitable model for the underlying structure and outlier noises is always critical. In this work, we propose a hypergraph-based new point cloud model that is amenable to efficient analysis and processing. We introduce tensor-based methods to estimate hypergraph spectrum components and frequency coefficients of point clouds in both ideal and noisy settings. We establish an analytical connection between hypergraph frequencies and structural features. We further evaluate the efficacy of hypergraph spectrum estimation in two common point cloud applications of sampling and denoising for which also we elaborate specific hypergraph filter design and spectral properties. The empirical performance demonstrates the strength of hypergraph signal processing as a tool in 3D point clouds and the underlying properties.

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