AIJan 22, 2020

StarAI: Reducing incompleteness in the game of Bridge using PLP

arXiv:2001.08193v1
AI Analysis

This addresses a domain-specific challenge for Bridge players or AI researchers, but appears incremental as it applies an existing method to a new domain.

The authors tackled the problem of incomplete information in Bridge by modeling card playing using Probabilistic Logic Programming, but no concrete results or numbers were provided.

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about the hidden cards in the other players' hand. We present a methodology allowing us to model a part of card playing in Bridge using Probabilistic Logic Programming.

Foundations

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