AIHCLGJan 23, 2020

I Feel I Feel You: A Theory of Mind Experiment in Games

arXiv:2001.08656v12 citations
AI Analysis

This addresses the problem of understanding human-computer interaction in games for researchers, but it is incremental as it builds on existing theory of mind concepts.

The study investigated how players perceive frustration in gameplaying agents, finding that players' observable emotions are not highly correlated with their perception of agent frustration, suggesting it is a cognitive process based on gameplay context, with predictive models achieving moderate accuracy.

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the perception of frustration as it is a prevalent affective experience in human-computer interaction. We present a testbed game tailored towards this end, in which a player competes against an agent with a frustration model based on theory. We collect gameplay data, an annotated ground truth about the player's appraisal of the agent's frustration, and apply face recognition to estimate the player's emotional state. We examine the collected data through correlation analysis and predictive machine learning models, and find that the player's observable emotions are not correlated highly with the perceived frustration of the agent. This suggests that our subject's theory of mind is a cognitive process based on the gameplay context. Our predictive models---using ranking support vector machines---corroborate these results, yielding moderately accurate predictors of players' theory of mind.

Foundations

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