HCJan 30, 2020

Analysis of the Bergen-Belsen VR/AR application by means of the Virtual Subjectiveness Model

arXiv:2001.11571v2
AI Analysis

This work addresses the need for structured evaluation frameworks in VR/AR applications for historical education, but it is incremental as it applies an existing model to a new case.

The researchers tested the Virtual Subjectiveness model as an analytical tool for evaluating the Bergen-Belsen VR/AR application, which provides geolocated historical data through 3D reconstructions of a concentration camp site, and found it to be an adequate paradigm for structured evaluation at technical and conceptual levels.

We test the usefulness of Virtual Subjectiveness (Parés and Parés, 2006) as an analytical model for AMVR projects by means of the evaluation of the Bergen-Belsen VR/AR application. This application allows users to retrieve geolocated historical data through 3D architectural reconstructions, while exploring the site of the former concentration camp. Having analyzed the context of development of this application, its interface, mappings and interaction behaviors, and their interrelation in time, we found the Virtual Subjectiveness model to be an adequate paradigm to make a structured evaluation of the technical and conceptual levels of the chosen VR/AR application.

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