ROHCMMFeb 25, 2020

Human Perception-Optimized Planning for Comfortable VR-Based Telepresence

arXiv:2002.10696v26 citations
AI Analysis

This addresses comfort issues for users in VR-based telepresence applications, though it is incremental as it applies existing planning methods to a new human-centric context.

The paper tackles the problem of planning robot trajectories for VR telepresence to minimize VR sickness and maximize user comfort, with results showing users experienced less sickness and preferred the algorithm's paths compared to a reference method.

This paper introduces an emerging motion planning problem by considering a human that is immersed into the viewing perspective of a remote robot. The challenge is to make the experience both effective (such as delivering a sense of presence) and comfortable (such as avoiding adverse sickness symptoms, including nausea). We refer to this challenging new area as human perception-optimized planning and propose a general multiobjective optimization framework that can be instantiated in many envisioned scenarios. We then consider a specific VR telepresence task as a case of human perception-optimized planning, in which we simulate a robot that sends 360 video to a remote user to be viewed through a head-mounted display. In this particular task, we plan trajectories that minimize VR sickness (and thereby maximize comfort). An A* type method is used to create a Pareto-optimal collection of piecewise linear trajectories while taking into account criteria that improve comfort. We conducted a study with human subjects touring a virtual museum, in which paths computed by our algorithm are compared against a reference RRT-based trajectory. Generally, users suffered less from VR sickness and preferred the paths created by the presented algorithm.

Foundations

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