CVMar 3, 2020

Rethinking Zero-shot Video Classification: End-to-end Training for Realistic Applications

arXiv:2003.01455v4142 citationsHas Code
AI Analysis

This addresses the challenge of expensive video annotation for realistic applications, though it is incremental in improving existing zero-shot learning methods.

The authors tackled the problem of zero-shot learning for video classification by proposing the first end-to-end algorithm that uses a trainable 3D CNN, outperforming the state-of-the-art by a wide margin.

Trained on large datasets, deep learning (DL) can accurately classify videos into hundreds of diverse classes. However, video data is expensive to annotate. Zero-shot learning (ZSL) proposes one solution to this problem. ZSL trains a model once, and generalizes to new tasks whose classes are not present in the training dataset. We propose the first end-to-end algorithm for ZSL in video classification. Our training procedure builds on insights from recent video classification literature and uses a trainable 3D CNN to learn the visual features. This is in contrast to previous video ZSL methods, which use pretrained feature extractors. We also extend the current benchmarking paradigm: Previous techniques aim to make the test task unknown at training time but fall short of this goal. We encourage domain shift across training and test data and disallow tailoring a ZSL model to a specific test dataset. We outperform the state-of-the-art by a wide margin. Our code, evaluation procedure and model weights are available at github.com/bbrattoli/ZeroShotVideoClassification.

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