CVMar 14, 2020

An End-to-End Geometric Deficiency Elimination Algorithm for 3D Meshes

arXiv:2003.06535v22 citations
AI Analysis

This addresses mesh quality issues for 3D modeling and computer graphics applications, but it is incremental as it builds on existing deficiency detection and removal techniques.

The paper tackles the problem of geometric deficiencies in 3D meshes, such as duplicate elements and self-intersection, by proposing an algorithm that effectively eliminates these issues, as demonstrated on the ModelNet40 dataset.

The 3D mesh is an important representation of geometric data. In the generation of mesh data, geometric deficiencies (e.g., duplicate elements, degenerate faces, isolated vertices, self-intersection, and inner faces) are unavoidable and may violate the topology structure of an object. In this paper, we propose an effective and efficient geometric deficiency elimination algorithm for 3D meshes. Specifically, duplicate elements can be eliminated by assessing the occurrence times of vertices or faces; degenerate faces can be removed according to the outer product of two edges; since isolated vertices do not appear in any face vertices, they can be deleted directly; self-intersecting faces are detected using an AABB tree and remeshed afterward; by simulating whether multiple random rays that shoot from a face can reach infinity, we can judge whether the surface is an inner face, then decide to delete it or not. Experiments on ModelNet40 dataset illustrate that our method can eliminate the deficiencies of the 3D mesh thoroughly.

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