CVLGMLMar 17, 2020

Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Prediction

arXiv:2003.08802v1354 citationsHas Code
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This work addresses the problem of accurate human motion forecasting for applications like robotics and animation, presenting an incremental improvement over existing methods.

The authors tackled 3D skeleton-based human motion prediction by proposing a dynamic multiscale graph neural network (DMGNN) that adaptively models body relations, achieving state-of-the-art performance on Human 3.6M and CMU Mocap datasets for both short and long-term predictions.

We propose novel dynamic multiscale graph neural networks (DMGNN) to predict 3D skeleton-based human motions. The core idea of DMGNN is to use a multiscale graph to comprehensively model the internal relations of a human body for motion feature learning. This multiscale graph is adaptive during training and dynamic across network layers. Based on this graph, we propose a multiscale graph computational unit (MGCU) to extract features at individual scales and fuse features across scales. The entire model is action-category-agnostic and follows an encoder-decoder framework. The encoder consists of a sequence of MGCUs to learn motion features. The decoder uses a proposed graph-based gate recurrent unit to generate future poses. Extensive experiments show that the proposed DMGNN outperforms state-of-the-art methods in both short and long-term predictions on the datasets of Human 3.6M and CMU Mocap. We further investigate the learned multiscale graphs for the interpretability. The codes could be downloaded from https://github.com/limaosen0/DMGNN.

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