SEAIApr 3, 2020

Software Engineering For Automated Game Design

arXiv:2004.01770v114 citations
AI Analysis

This addresses the challenge for game developers in adopting automated design tools, but it is incremental as it focuses on integration rather than a breakthrough.

The paper tackles the problem of integrating automated game design systems into development workflows by exploring how software engineering decisions affect their ability to understand, generate, and evaluate game code, arguing that a new approach is needed for developers to fully benefit from these systems.

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper we explore the impact of software engineering decisions on the ability of an automated game design system to understand a game's codebase, generate new game code, and evaluate its work. We argue that a new approach to software engineering may be required in order for game developers to fully benefit from automated game designers.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes