AIApr 8, 2020

Learning from Learners: Adapting Reinforcement Learning Agents to be Competitive in a Card Game

arXiv:2004.04000v123 citations
Originality Synthesis-oriented
AI Analysis

This work addresses competitive adaptation in AI for a specific domain, but it is incremental as it applies existing methods to a new scenario.

The paper tackled adapting reinforcement learning agents to be competitive in a multiplayer card game, proposing training routines and analyzing agent behavior to create a baseline for future research.

Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In this paper, we present a broad study on how popular reinforcement learning algorithms can be adapted and implemented to learn and to play a real-world implementation of a competitive multiplayer card game. We propose specific training and validation routines for the learning agents, in order to evaluate how the agents learn to be competitive and explain how they adapt to each others' playing style. Finally, we pinpoint how the behavior of each agent derives from their learning style and create a baseline for future research on this scenario.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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