SEApr 12, 2020

Are Game Engines Software Frameworks? A Three-perspective Study

arXiv:2004.05705v330 citationsHas Code
Originality Synthesis-oriented
AI Analysis

This work addresses the classification and understanding of game engines for software engineering researchers and developers, though it is incremental as it builds on existing comparisons with frameworks.

The study investigated whether game engines are similar to software frameworks by analyzing open-source game engines from literature, code, and developer perspectives, finding that they differ in characteristics like size, popularity, and developer perceptions but do not require special treatment.

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and human. First, we explore and summarise the academic literature on game engines. Second, we compare the characteristics of the 282 most popular engines and the 282 most popular frameworks in GitHub. Finally, we survey 124 engine developers about their experience with the development of their engines. We report that: (1) Game engines are not well-studied in software-engineering research with few studies having engines as object of research. (2) Open-source game engines are slightly larger in terms of size and complexity and less popular and engaging than traditional frameworks. Their programming languages differ greatly from frameworks. Engine projects have shorter histories with less releases. (3) Developers perceive game engines as different from traditional frameworks. Generally, they build game engines to (a) better control the environment and source code, (b) learn about game engines, and (c) develop specific games. We conclude that open-source game engines have differences compared to traditional open-source frameworks although this differences do not demand special treatments.

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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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