Recognition of 26 Degrees of Freedom of Hands Using Model-based approach and Depth-Color Images
This addresses hand pose estimation for applications like human-computer interaction, but it is incremental as it builds on existing model-based methods.
The study tackled the problem of recognizing 26 degrees of freedom of a human hand using a model-based approach with RGB-D images, achieving a processing time of 0.8 seconds per frame.
In this study, we present an model-based approach to recognize full 26 degrees of freedom of a human hand. Input data include RGB-D images acquired from a Kinect camera and a 3D model of the hand constructed from its anatomy and graphical matrices. A cost function is then defined so that its minimum value is achieved when the model and observation images are matched. To solve the optimization problem in 26 dimensional space, the particle swarm optimization algorimth with improvements are used. In addition, parallel computation in graphical processing units (GPU) is utilized to handle computationally expensive tasks. Simulation and experimental results show that the system can recognize 26 degrees of freedom of hands with the processing time of 0.8 seconds per frame. The algorithm is robust to noise and the hardware requirement is simple with a single camera.