AIGTMANEMay 26, 2020

Efficient Use of heuristics for accelerating XCS-based Policy Learning in Markov Games

arXiv:2005.12553v11 citations
Originality Incremental advance
AI Analysis

This addresses the problem of slow learning in multi-agent reinforcement learning for researchers, but it is incremental as it builds on existing XCS methods.

The paper tackles the challenge of reinforcement learning agents playing against non-stationary opponents in Markov games by proposing an algorithm that uses heuristics and an opponent model to accelerate policy learning, demonstrating advantages over benchmarks in soccer and thief-and-hunter scenarios.

In Markov games, playing against non-stationary opponents with learning ability is still challenging for reinforcement learning (RL) agents, because the opponents can evolve their policies concurrently. This increases the complexity of the learning task and slows down the learning speed of the RL agents. This paper proposes efficient use of rough heuristics to speed up policy learning when playing against concurrent learners. Specifically, we propose an algorithm that can efficiently learn explainable and generalized action selection rules by taking advantages of the representation of quantitative heuristics and an opponent model with an eXtended classifier system (XCS) in zero-sum Markov games. A neural network is used to model the opponent from their behaviors and the corresponding policy is inferred for action selection and rule evolution. In cases of multiple heuristic policies, we introduce the concept of Pareto optimality for action selection. Besides, taking advantages of the condition representation and matching mechanism of XCS, the heuristic policies and the opponent model can provide guidance for situations with similar feature representation. Furthermore, we introduce an accuracy-based eligibility trace mechanism to speed up rule evolution, i.e., classifiers that can match the historical traces are reinforced according to their accuracy. We demonstrate the advantages of the proposed algorithm over several benchmark algorithms in a soccer and a thief-and-hunter scenarios.

Foundations

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