ROSYJun 3, 2020

Anatomical Mesh-Based Virtual Fixtures for Surgical Robots

arXiv:2006.02415v221 citationsHas Code
AI Analysis

This work addresses safety and precision challenges in surgical robotics for procedures like skull cutting, representing an incremental advance in virtual fixture methods.

The paper tackles the problem of protecting anatomical structures during robot-assisted surgery by introducing a dynamic constraint formulation that uses polygon meshes to create virtual fixtures, achieving real-time performance at 180 Hz for large meshes and showing statistically significant improvements in cutting accuracy and depth control in skull cutting experiments.

This paper presents a dynamic constraint formulation to provide protective virtual fixtures of 3D anatomical structures from polygon mesh representations. The proposed approach can anisotropically limit the tool motion of surgical robots without any assumption of the local anatomical shape close to the tool. Using a bounded search strategy and Principle Directed tree, the proposed system can run efficiently at 180 Hz for a mesh object containing 989,376 triangles and 493,460 vertices. The proposed algorithm has been validated in both simulation and skull cutting experiments. The skull cutting experiment setup uses a novel piezoelectric bone cutting tool designed for the da Vinci research kit. The result shows that the virtual fixture assisted teleoperation has statistically significant improvements in the cutting path accuracy and penetration depth control. The code has been made publicly available at https://github.com/mli0603/PolygonMeshVirtualFixture.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes