CVJun 13, 2020

Exploiting the ConvLSTM: Human Action Recognition using Raw Depth Video-Based Recurrent Neural Networks

arXiv:2006.07744v130 citations
Originality Incremental advance
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This work addresses the problem of efficient human action recognition for computer vision applications, showing incremental improvements by adapting recurrent neural network properties.

The paper tackled human action recognition from raw depth videos by proposing two ConvLSTM-based neural networks with different architectures and long-term learning strategies, achieving competitive accuracies of up to 80.43% on the NTU RGB+D dataset with lower computational cost compared to state-of-the-art methods.

As in many other different fields, deep learning has become the main approach in most computer vision applications, such as scene understanding, object recognition, computer-human interaction or human action recognition (HAR). Research efforts within HAR have mainly focused on how to efficiently extract and process both spatial and temporal dependencies of video sequences. In this paper, we propose and compare, two neural networks based on the convolutional long short-term memory unit, namely ConvLSTM, with differences in the architecture and the long-term learning strategy. The former uses a video-length adaptive input data generator (\emph{stateless}) whereas the latter explores the \emph{stateful} ability of general recurrent neural networks but applied in the particular case of HAR. This stateful property allows the model to accumulate discriminative patterns from previous frames without compromising computer memory. Experimental results on the large-scale NTU RGB+D dataset show that the proposed models achieve competitive recognition accuracies with lower computational cost compared with state-of-the-art methods and prove that, in the particular case of videos, the rarely-used stateful mode of recurrent neural networks significantly improves the accuracy obtained with the standard mode. The recognition accuracies obtained are 75.26\% (CS) and 75.45\% (CV) for the stateless model, with an average time consumption per video of 0.21 s, and 80.43\% (CS) and 79.91\%(CV) with 0.89 s for the stateful version.

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