CVLGIVSPMLJun 16, 2020

Improved Deep Point Cloud Geometry Compression

arXiv:2006.09043v2145 citationsHas Code
AI Analysis

This work addresses the need for efficient compression in applications such as virtual reality and autonomous driving, but it is incremental as it builds on prior deep learning approaches.

The paper tackled the problem of compressing 3D point cloud geometry by proposing multiple improvements to deep learning methods, resulting in BD-PSNR gains of up to 6.84 dB over existing standards like G-PCC.

Point clouds have been recognized as a crucial data structure for 3D content and are essential in a number of applications such as virtual and mixed reality, autonomous driving, cultural heritage, etc. In this paper, we propose a set of contributions to improve deep point cloud compression, i.e.: using a scale hyperprior model for entropy coding; employing deeper transforms; a different balancing weight in the focal loss; optimal thresholding for decoding; and sequential model training. In addition, we present an extensive ablation study on the impact of each of these factors, in order to provide a better understanding about why they improve RD performance. An optimal combination of the proposed improvements achieves BD-PSNR gains over G-PCC trisoup and octree of 5.50 (6.48) dB and 6.84 (5.95) dB, respectively, when using the point-to-point (point-to-plane) metric. Code is available at https://github.com/mauriceqch/pcc_geo_cnn_v2 .

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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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