LGAIJun 12, 2020

StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search

arXiv:2006.10525v15 citations
Originality Incremental advance
AI Analysis

This addresses strategy optimization for AI in gaming, but it is incremental as it builds on existing methods for a specific domain challenge.

The study tackled optimizing build orders in StarCraft II by combining Monte-Carlo Tree Search with deep reinforcement learning, achieving novice human-level performance with limited resources and aiming for expert-level scores.

The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order in StarCraft II, and discusses how its performance can be improved even further by combining it with a deep reinforcement learning neural network. The experimental results accomplished using Monte-Carlo Tree Search achieves a score similar to a novice human player by only using very limited time and computational resources, which paves the way to achieving scores comparable to those of a human expert by combining it with the use of deep reinforcement learning.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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