NECVJun 23, 2020

Learning Physical Constraints with Neural Projections

arXiv:2006.12745v236 citations
AI Analysis

This work addresses the need for unified and efficient physics simulation in domains like gaming and visual effects, though it appears incremental by building on position-based dynamics models.

The authors tackled the problem of predicting physical system behaviors by learning constraints from observation data, achieving a method that automatically uncovers a wide range of constraints like length, angle, and collision without connectivity priors, demonstrated on challenging systems such as rigid bodies and ropes.

We propose a new family of neural networks to predict the behaviors of physical systems by learning their underpinning constraints. A neural projection operator lies at the heart of our approach, composed of a lightweight network with an embedded recursive architecture that interactively enforces learned underpinning constraints and predicts the various governed behaviors of different physical systems. Our neural projection operator is motivated by the position-based dynamics model that has been used widely in game and visual effects industries to unify the various fast physics simulators. Our method can automatically and effectively uncover a broad range of constraints from observation point data, such as length, angle, bending, collision, boundary effects, and their arbitrary combinations, without any connectivity priors. We provide a multi-group point representation in conjunction with a configurable network connection mechanism to incorporate prior inputs for processing complex physical systems. We demonstrated the efficacy of our approach by learning a set of challenging physical systems all in a unified and simple fashion including: rigid bodies with complex geometries, ropes with varying length and bending, articulated soft and rigid bodies, and multi-object collisions with complex boundaries.

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