ROHCLGJul 9, 2020

Assistive VR Gym: Interactions with Real People to Improve Virtual Assistive Robots

arXiv:2007.04959v212 citations
AI Analysis

This work addresses the gap in deploying safe and effective robotic caregivers for older adults and people with disabilities, though it is incremental as it builds on existing simulation methods.

The researchers tackled the challenge of transferring simulation-trained robotic caregiving policies to real-world interactions by introducing Assistive VR Gym (AVR Gym), which allows real people to interact with virtual assistive robots, resulting in revised policies that significantly improved assistance success rates from poor to agreed-upon effectiveness in tasks like feeding and bathing.

Versatile robotic caregivers could benefit millions of people worldwide, including older adults and people with disabilities. Recent work has explored how robotic caregivers can learn to interact with people through physics simulations, yet transferring what has been learned to real robots remains challenging. Virtual reality (VR) has the potential to help bridge the gap between simulations and the real world. We present Assistive VR Gym (AVR Gym), which enables real people to interact with virtual assistive robots. We also provide evidence that AVR Gym can help researchers improve the performance of simulation-trained assistive robots with real people. Prior to AVR Gym, we trained robot control policies (Original Policies) solely in simulation for four robotic caregiving tasks (robot-assisted feeding, drinking, itch scratching, and bed bathing) with two simulated robots (PR2 from Willow Garage and Jaco from Kinova). With AVR Gym, we developed Revised Policies based on insights gained from testing the Original policies with real people. Through a formal study with eight participants in AVR Gym, we found that the Original policies performed poorly, the Revised policies performed significantly better, and that improvements to the biomechanical models used to train the Revised policies resulted in simulated people that better match real participants. Notably, participants significantly disagreed that the Original policies were successful at assistance, but significantly agreed that the Revised policies were successful at assistance. Overall, our results suggest that VR can be used to improve the performance of simulation-trained control policies with real people without putting people at risk, thereby serving as a valuable stepping stone to real robotic assistance.

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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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