GTLGJul 10, 2020

Multi-objective Clustering Algorithm with Parallel Games

arXiv:2007.05119v13 citations
Originality Incremental advance
AI Analysis

This work addresses clustering challenges in data mining for applications with multiple objectives, but it appears incremental as it builds on existing game theory models.

The authors tackled the problem of multi-objective clustering by developing a technique based on congestion games from game theory, which achieved good results with promising scalability and performance in experiments.

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of several mining techniques to feed the needs for automatically derived knowledge. Clustering analysis (finding similar groups of data) is a well-established and widely used approach in data mining and knowledge discovery. In this paper, we introduce a clustering technique that uses game theory models to tackle multi-objective application problems. The main idea is to exploit a specific type of simultaneous move games, called congestion games. Congestion games offer numerous advantages ranging from being succinctly represented to possessing Nash equilibrium that is reachable in a polynomial-time. The proposed algorithm has three main steps: 1) it starts by identifying the initial players (or the cluster-heads), 2) it establishes the initial clusters' composition by constructing the game and try to find the equilibrium of the game. The third step consists of merging close clusters to obtain the final clusters. The experimental results show that the proposed clustering approach obtains good results and it is very promising in terms of scalability and performance.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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